# World, Tone, Visual Package, Continuity

Use this reference when starting a project, rebuilding a project bible, or preparing a scene for repeatable production.

## 1. Core World Rules

Define:
- project name
- layer: corporate / dorama / cinema / advertisement
- format and delivery context
- premise
- social environment
- power structure
- main conflicts
- what the world never allows to drift

## 2. Tone Package

Define:
- emotional temperature
- acting mode
- scene rhythm
- degree of realism vs stylization
- direct vs implied actions
- taste boundaries
- prohibited emotional drift

Examples:
- corporate: restrained pressure, professional masks, controlled body language
- dorama: readable emotional stakes, relationship pressure, strong pauses and reactions
- cinema: atmosphere, subtext, visual silence, less verbal explanation
- advertisement: clarity, benefit, desire, transformation, brand confidence

## 3. Visual Package

Define:
- lighting logic
- color palette
- lens / camera feeling
- texture and material language
- typical shot classes
- composition rules
- recurring visual motifs
- what must not appear visually

## 4. Character Anchors

For every recurring character:
- identity anchor
- age band
- face/hair/body anchor
- silhouette and wardrobe identity
- behavior anchor
- emotional baseline
- social role
- relationship graph role
- visual prohibitions
- behavioral prohibitions

Do not confuse emotional change with personality drift. A character can be hurt, angry or ashamed without becoming a different person.

## 5. Location Anchors

For every recurring location:
- narrative function
- social meaning
- visual anchor
- spatial logic
- key objects
- entry/exit points
- light logic
- common blocking patterns
- close-up background zones
- prohibitions

A location must be repeatable. It is not just a mood board.

## 6. Continuity State

Track concrete state, not vibes:
- hair wet/dry
- wardrobe open/closed/damaged/clean
- seated/standing/kneeling
- object in hand / on table / missing
- who is in room / off-screen
- emotional posture entering and leaving scene
- direction of movement
- camera side / interaction axis

## 7. Prohibitions

Every bible needs explicit negative rules:
- do not glamorize [character]
- do not change [location] into a different class of space
- do not turn corporate realism into music-video gloss
- do not make dorama characters editorial-fashion unless approved
- do not add background music to video prompts unless asked
- do not show directly what should be implied

## 8. Approval Artifacts

Before generation, produce and get approval for:
1. world core
2. tone package
3. visual package
4. character principles
5. location principles
6. continuity/prohibition rules
