# Project Layers

Different project layers require different rules. Never treat them as one generic style.

## Corporate

Purpose: premium business storytelling, believable workplace drama, leadership, HR, negotiations, product/business context.

Rules:
- restrained acting
- realistic office geography
- glass, desks, conference rooms, corridors must remain spatially coherent
- wardrobe should signal role and seniority without theatricality
- avoid stock-photo smiles and fake startup gloss
- camera is controlled and observational

Typical shots:
- office establishing
- glass observation
- seated dialogue
- laptop/document insert
- restrained reaction close-up
- corridor movement

## Dorama

Purpose: serialized emotional drama with repeatable characters, locations, relationship tension, strong readability.

Rules:
- high continuity pressure
- faces and social roles must not drift
- locations recur and must remain recognizable
- emotional beats are clear and readable
- sensual or high-risk material is split into fragments
- power often comes from gaze, distance, silence, and blocking

Typical shots:
- room establishing
- two-character master
- reaction close-up
- vulnerable close-up
- detail insert
- interruption beat
- mirror/reflection view

## Cinema

Purpose: authorial cinematic scene work with richer atmosphere, subtext, composition and pacing.

Rules:
- can tolerate more visual ambiguity than dorama
- atmosphere and silence matter
- composition can be more expressive
- still preserve identity, geography, action phase, and edit logic
- avoid overexplaining emotion in action prompts

Typical shots:
- composed wide shot
- slow observational medium
- negative-space close-up
- motivated camera drift
- environmental detail
- silence/punctuation beat

## Advertisement

Purpose: clear persuasion, brand/product clarity, fast comprehension.

Rules:
- product/service benefit must remain legible
- less ambiguity than cinema
- strong visual hierarchy
- repeatable brand palette and object continuity
- action should sell one point at a time
- avoid drama that distracts from the offer

Typical shots:
- product establishing
- usage demonstration
- before/after contrast
- satisfied reaction
- brand/object insert
- call-to-action frame

## Layer Selection

If the user gives raw material, classify it first:
1. primary layer
2. secondary influence, if any
3. forbidden layer drift
4. continuity pressure level
5. approval points needed before generation
